|
HOUSE OF REPRESENTATIVES |
H.B. NO. |
2137 |
|
THIRTY-THIRD LEGISLATURE, 2026 |
H.D. 3 |
|
|
STATE OF HAWAII |
S.D. 2 |
|
|
|
C.D. 1 |
|
|
|
||
|
|
||
A BILL FOR AN ACT
RELATING TO ARTIFICIAL INTELLIGENCE.
BE IT
ENACTED BY THE LEGISLATURE OF THE STATE OF HAWAII:
SECTION 1. The legislature finds that deepfake technology enables the realistic digital imitation of an individual's voice, face, likeness, and performance. The legislature further finds that malicious uses of deepfake technology have been documented in identity theft, fraud, election interference, cyberbullying, and non-consensual pornography. Victims often face reputational, financial, and emotional harm, with detection rates for the use of deepfake imitations as low as sixty-two per cent even among experts.
The legislature additionally finds that federal law addresses limited scenarios of the malicious use of deepfake technology, including explicit content targeting minors, but leaves broad gaps in consumer and reputational protection. Furthermore, the legislature finds that the State has a compelling interest in preventing fraud, identity theft, defamation, and emotional distress while also protecting lawful speech. Moreover, the legislature finds that it is important to protect Hawaii residents from identity-based harm caused by the malicious use of artificial intelligence (AI) while safeguarding constitutional rights to free expression, parody, satire, and journalism.
Therefore, the purpose of this Act is to:
(1) Prohibit certain harmful uses of AI-generated personal likenesses; and
(2) Provide civil remedies for individuals injured by unauthorized AI-generated realistic digital imitations.
SECTION 2. The Hawaii Revised Statutes is amended by adding a new chapter to be appropriately designated and to read as follows:
"Chapter
ARTIFICIAL
INTELLIGENCE; DIGITAL IMITATION; PERSONAL LIKENESS; PROTECTIONS
§ -1 Definitions. As used in this chapter:
"Advertisement" means a message published in any medium with the primary purpose of promoting, directly or indirectly, a product, service, or commercial transaction.
"Artificial intelligence" or "AI" means a machine-based system that can, for a given set of human-defined objectives, make predictions, recommendations, or decisions influencing real or virtual environments, and that uses machine and human-based inputs to:
(1) Perceive real and virtual environments;
(2) Abstract perceptions of real and virtual environments into models through analysis in an automated manner; and
(3) Use model inference to formulate opinions for information or action.
"Consent" means express, written permission from a depicted individual or the depicted individual's authorized representative.
"Digital imitation" means any highly realistic AI-generated depiction, audio, or video that is derived from or based upon identifying characteristics of an actual, particular individual and portrays that individual's voice, face, or likeness in a sound recording or audiovisual work in which the individual did not actually perform or appear.
"Harm" includes reputational injury, financial loss, emotional distress, or the misappropriation of identity for commercial gain.
"Publish" means to display, present, or release to the public, or cause to be displayed, presented, or released to the public.
"Realistic" means so lifelike that a reasonable person would believe that the depiction, audio, or video portraying an actual, particular individual's voice, face, or likeness is authentic.
§ -2 Prohibited acts. It shall be unlawful for any person to knowingly publish a realistic digital imitation of an identifiable individual without that individual's consent if the imitation:
(1) Is used in connection with an advertisement;
(2) Causes harm; or
(3) Is used to commit fraud, defamation, harassment, or other criminal acts.
§ -3 Exemptions. This chapter shall not apply to content generated or altered by artificial intelligence that is:
(1) A form of parody, satire, commentary, criticism, scholarship, or political or educational expression;
(2) News reporting, where the content generated or altered by artificial intelligence is used to illustrate a story;
(3) A representation of the applicable individual as the individual in a documentary or in a historical or biographical manner, including some degree of fictionalization; and
(4) An advertisement or commercial announcement for content described in paragraphs (1) through (3); provided that the applicable digital imitation is relevant to the subject of the work so advertised or announced.
§ -4 Civil actions; civil remedies. (a) If:
(1) A realistic digital imitation of an individual is published in violation of section -2 without the individual's consent; and
(2) The realistic digital imitation is not exempted under section -3,
the individual or the individual's estate, for up to ten years after the death of the individual, may bring an action for civil remedies pursuant to subsection (b); provided that nothing in this section shall be construed to extend the period of limitation under chapter 657 applicable to the action in this subsection.
(b) In accordance with subsection (a), an individual or an individual's estate may bring a civil action for:
(1) Injunctive relief, including an order to remove or cease distribution of the realistic digital imitation;
(2) Monetary damages of up to $25,000 per advertisement or recovery of actual damages, including for reputational injury and emotional distress;
(3) Punitive damages, where malice is proven; and
(4) Reasonable attorneys' fees and court costs.
(c) A cause of action for injunctive or other equitable relief may be brought by the attorney general in instances in which the distribution of realistic digital imitations involves broad public interest or widespread harm. This subsection shall not be construed to limit the right of an individual or individual's estate, if applicable, to bring a civil action pursuant to subsection (b).
(d) This section shall not limit or preclude the individual or individual's estate, if applicable, from pursuing any other available remedy.
§ -5 Application. (a) Except as provided in subsection (b), this chapter shall apply to the fullest extent permitted by federal law.
(b) This chapter shall not apply to any medium used for the publication or dissemination of third-party content, including but not limited to newspapers, magazines, television networks and stations, streaming services, cable television systems, and transit advertisements, by whom any content in violation of this chapter is disseminated; provided that this exemption shall apply only to the medium's role in publishing or disseminating the third-party content and shall not be construed to exempt the underlying conduct regulated by this chapter.
(c) Nothing in this chapter shall be construed to limit or expand the protections conferred by title 47 United States Code section 230 on an interactive computer service for content provided by another information content provider."
SECTION 3. If any provision of this Act, or the application thereof to any person or circumstance, is held invalid, the invalidity does not affect other provisions or applications of the Act that can be given effect without the invalid provision or application, and to this end the provisions of this Act are severable.
SECTION 4. This Act does not affect rights and duties that matured, penalties that were incurred, and proceedings that were begun before its effective date.
SECTION 5. This Act shall take effect upon its approval.
Report Title:
Artificial Intelligence; Realistic Digital Imitations; Protections for Individuals
Description:
Prohibits certain harmful uses of realistic digital imitations generated by artificial intelligence (AI). Establishes certain exemptions. Provides for civil actions and civil remedies for individuals injured by unauthorized AI-generated realistic digital imitations. (CD1)
The summary description
of legislation appearing on this page is for informational purposes only and is
not legislation or evidence of legislative intent.